SkiaForUnity
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markers.cs
1using System.Collections.Generic;
2
3namespace SkiaSharp.Unity {
4 public class SkottieMarkers {
5 public List<state> markers = new List<state>();
6 public class state {
7 public int tm;
8 public int dr;
9 public string cm;
10 }
11
12 public state GetStateByName(string name) {
13 if (markers.Count == 0) {
14 return null;
15 }
16
17 foreach (var st in markers) {
18 if (st.cm.Equals(name)) {
19 return st;
20 }
21 }
22
23 return null;
24 }
25 }
26}